TEXTURING & SHADING

Introduction

This course explores the physical properties of surfaces and material creation. Students learn how to unwrap 3D models cleanly and use physically-based rendering (PBR) workflows to paint realistic textures.

Batch:
Type: Online
Fees: 69.00 $
Next Batch
Duration: 3 Hrs.
Sessions: 8
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Instructor Profile

Prerequisites

Description

Topics Covered

• UV unwrapping mechanics: seams, density tracking, and layout packing

• Introduction to Physically Based Rendering (PBR) channels

• Baking mesh maps (Normal, Ambient Occlusion, Curvature)

• Material channel creation: Base Color, Roughness, Metallic

• Layered texturing: adding procedural dust, dirt, leaks, and wear

• Creating tileable environmental textures and trim sheets

• Setting up basic material shaders inside rendering engines

• Managing texel density across different asset scales

Course Objectives

• Flatten complex 3D objects into clean UV layouts with matching texel density.

• Paint realistic materials using layered procedural effects.

• Construct functional physical shaders within render viewports.

Learning Outcomes

• Unwrap and layout a clean, stretch-free UV map for an environment kit.

• Texture a detailed prop showing distinct material wear (e.g., rusted iron, wet moss).

• Create a working, seamless tileable trim sheet for architectural edges.

Tools & Materials

• Texture painting software (Substance 3D Painter)

• 3D Modeling software (for UV mapping)

• High-resolution PBR texture reference libraries

Course Rules

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Ready to Enroll?

Preserve your seat by filling in the application form, upload a sample of your artwork, or provide your Artstation account for revision. Kindly, Do Not pay unless you have a confirmation message from us that you are accepted in this course.