FOUNDATIONS & PRE-PRODUCTION
Introduction
This course establishes the technical rules of asset management and optimized scene planning. Students learn to plan modular sets, determine poly-count budgets, and organize technical project folders before deep production begins.
Instructor Profile
Prerequisites
Description
Topics Covered
• Project folder hierarchies and strict asset naming rules
• Understanding modular environment design kits (snapping grids)
• Defining polygon budgets for games versus film pipelines
• Identifying repeat structural elements (walls, pillars, floors)
• Architectural draftsmanship rules applied to 3D surfaces
• Creating technical production breakdowns and asset checklists
• Clean edge-loop flow for hard-surface architectural foundations
• Basic vertex snapping and structural transformation alignment mechanics
Course Objectives
• Design functional, repeating modular structural kit pieces.
• Formulate clear technical budgets and asset development lists.
• Maintain clean geometric structures free of non-manifold topology.
Learning Outcomes
• Build a seamless, snapping 4-piece modular architectural set.
• Generate a complete production asset sheet with target poly-counts.
• Deliver an error-free, non-manifold structural scene foundation.
Tools & Materials
• 3D Modeling software (Maya/Blender)
• Spreadsheet tracking software (Excel, Google Sheets, or Notion)
• Grid snapping templates and architectural rule plugins
Course Rules
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