RETOPOLOGY & UV MAPPING

This technical module focuses on turning high-poly "sculpts" into efficient, "low-poly" meshes ready for animation. Students learn the "mesh flow" necessary for joints (knees, elbows, and face) to bend without stretching. This level also covers UV unwrapping specifically for characters, ensuring that texture density is prioritized for high-impact areas like the face and hands.

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Type: Online
Fees: 0.00
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Prerequisites

Description

Clean Topology: Create quad-based meshes that deform correctly during animation cycles.

Baking Pipelines: Transfer high-detail sculpt information onto low-poly meshes using Normal and Ambient Occlusion maps.

Efficiency: Balance "poly-counts" to meet the performance requirements of 2026 game engines.

Course Rules

·         Attendance Policy: Participation is mandatory; exceeding a 15% absence rate will result in an automatic failure of the course.

·         Grading Criteria: Final grades are calculated based on a combination of consistent attendance, completion of practical assignments, and the quality of the final project.

·         Punctuality & Professionalism: Arriving late or leaving early frequently is often penalized as a partial absence. Students are expected to treat the classroom like a professional studio, maintaining high standards of conduct and communication.

·         Submission Deadlines: Late submissions for assignments or the final project are generally not accepted or are subject to significant grade deductions unless an official medical excuse is provided.

·         Originality & Academic Integrity: All motion assets, animations, and project files must be the student's original work. The unauthorized use of AI-generated assets or "stealing" project templates without significant modification is strictly prohibited and can lead to immediate disqualification.

·         Hardware & Software Requirements: Students must ensure their personal workstations meet the 2026 technical specifications for rendering (typically requiring high-end GPUs and 32GB+ RAM) to prevent project delays during the final rendering phase.

·         In-Class Engagement: Active participation in peer critique sessions is often a mandatory component of the "Attendance" grade, requiring students to provide constructive feedback on others' work. 

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Preserve your seat by filling in the application form, upload a sample of your artwork, or provide your Artstation account for revision. Kindly, Do Not pay unless you have a confirmation message from us that you are accepted in this course.