Core Interactive Systems & Enemy Mechanics

Short Introduction: Expand programming logic into core systems. Students learn how to track dynamic game data like health attributes, register physics colliders, and script basic enemy behavior patterns.

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Type: Online
Fees: 0.00
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Prerequisites

Description

Topics Covered: Component access, trigger colliders, instantiate methods, health values, UI data binding, simple state vectors, and raycasting for spatial checks.

Course Objectives: To teach students how to create interactive gameplay loops, manage structural game state loops, and script simple artificial intelligence routines.

Learning Outcomes: Students will be able to program an active health/damage loop that updates an interactive UI bar, alongside an enemy AI script that targets, tracks, and triggers an attack frame near the player.

Tools & Materials: Unity 6, Visual Studio or VS Code, and basic modular UI asset packs.

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