Core Interactive Systems & Enemy Mechanics
Short Introduction: Expand programming logic into core systems. Students learn how to track dynamic game data like health attributes, register physics colliders, and script basic enemy behavior patterns.
Instructor Profile
Prerequisites
Description
Topics Covered: Component access, trigger colliders, instantiate methods, health values, UI data binding, simple state vectors, and raycasting for spatial checks.
Course Objectives: To teach students how to create interactive gameplay loops, manage structural game state loops, and script simple artificial intelligence routines.
Learning Outcomes: Students will be able to program an active health/damage loop that updates an interactive UI bar, alongside an enemy AI script that targets, tracks, and triggers an attack frame near the player.
Tools & Materials: Unity 6, Visual Studio or VS Code, and basic modular UI asset packs.
Course Rules
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