Skeleton Rigging & Game Engine Asset Preparation
Short Introduction: Master the technical pipeline that converts creative art into engine-ready data. Students learn how to build joint skeletons, weight skin vertices, and manage root-motion tracking.
Instructor Profile
Prerequisites
Description
Topics Covered: Joint hierarchies, skin weighting, blend shapes, naming conventions, FBX export pipelines, root-motion calibration, and structural node data.
Course Objectives: To teach the foundational technical steps required to prepare custom character models for seamless import and flawless animation playback inside a game engine.
Learning Outcomes: Students will be able to successfully script-rig a character mesh, paint clean vertex skin weights to avoid mesh tearing, and import an active root-motion asset into an engine.
Tools & Materials: Autodesk Maya or Blender, Unity 6 (for FBX import and asset structural checking), and a custom static unrigged character mesh.
Course Rules
Ready to Enroll?
Preserve your seat by filling in the application form, upload a sample of your artwork, or provide your Artstation account for revision. Kindly, Do Not pay unless you have a confirmation message from us that you are accepted in this course.