INTEGRATION & ANIMATION READINESS
Introduction
The capstone 3D character module focuses on engine deployment, stress testing, dynamic physics setups, and cinematic portfolio presentation. Students verify their character performs perfectly under production-level conditions.
Instructor Profile
Prerequisites
Description
Topics Covered
• Export pipelines using industry-standard project formats (.FBX)
• Importing characters, skeletons, and control structures into real-time environments
• Setting up cloth, hair, and chain physics simulations inside modern engines
• Range of Motion (ROM) stress-testing animations to validate joints and skins
• Lighting setup strategies for character portraits: key, fill, rim, and kick lights
• Configuring master material blend profiles in real-time viewports
• Cinematic camera settings: depth of field, lens selection, and turntable capture
• Compiling a professional 3D character art portfolio showcasing high-poly, low-poly, wireframe, and texture map sheets
Course Objectives
• Integrate a fully rigged character into a modern interactive production engine.
• Configure automated secondary physics simulations for clothing and hair.
• Render professional-grade character turnarounds highlighting technical assets.
Learning Outcomes
• Import a customized character asset safely into a real-time game engine.
• Set up functional canvas ragdoll physics profiles or clothing simulation boundaries.
• Produce a high-resolution, multi-pass 3D portfolio showcase reel showing technical wireframes.
Tools & Materials
• Game Engine/Render Platform (Unreal Engine 5, Unity, or Marmoset Toolbag)
• Video editing and encoding software (Premiere or DaVinci Resolve)
• Studio presentation mockup sheets
Course Rules
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Ready to Enroll?
Preserve your seat by filling in the application form, upload a sample of your artwork, or provide your Artstation account for revision. Kindly, Do Not pay unless you have a confirmation message from us that you are accepted in this course.