2D CHARACTER RIGGING
The 2D Character Rigging course serves as the essential bridge between static art and professional animation by teaching the craft of "digital puppetry." This program guides students through the technical process of building skeletal structures and joint hierarchies that allow 2D illustrations to move with anatomical accuracy and expressive fluidness. By mastering tools like DUIK Angela and Inverse Kinematics (IK), you will learn to create production-ready rigs that streamline the animation workflow for TV, film, and games. Whether you are automating facial expressions or simulating organic muscle movement, this course provides the technical logic needed to transform a flat drawing into a versatile, high-performance character ready for any studio pipeline.
Instructor Profile
Prerequisites
Description
Course Rules
· Attendance Policy: Participation is mandatory; exceeding a 15% absence rate will result in an automatic failure of the course.
· Grading Criteria: Final grades are calculated based on a combination of consistent attendance, completion of practical assignments, and the quality of the final project.
· Punctuality & Professionalism: Arriving late or leaving early frequently is often penalized as a partial absence. Students are expected to treat the classroom like a professional studio, maintaining high standards of conduct and communication.
· Submission Deadlines: Late submissions for assignments or the final project are generally not accepted or are subject to significant grade deductions unless an official medical excuse is provided.
· Originality & Academic Integrity: All motion assets, animations, and project files must be the student's original work. The unauthorized use of AI-generated assets or "stealing" project templates without significant modification is strictly prohibited and can lead to immediate disqualification.
· Hardware & Software Requirements: Students must ensure their personal workstations meet the 2026 technical specifications for rendering (typically requiring high-end GPUs and 32GB+ RAM) to prevent project delays during the final rendering phase.
· In-Class Engagement: Active participation in peer critique sessions is often a mandatory component of the "Attendance" grade, requiring students to provide constructive feedback on others' work.
Ready to Enroll?
Preserve your seat by filling in the application form, upload a sample of your artwork, or provide your Artstation account for revision. Kindly, Do Not pay unless you have a confirmation message from us that you are accepted in this course.