PERFORMANCE, ACTING & DIALOGUE
Moving beyond mechanical movement, this level focuses on the character's "soul" through acting and emotional storytelling. Students learn to use video reference to plan nuanced performances, focusing on facial animation, lip-syncing, and eye direction. The curriculum emphasizes "Environmental Interaction" and "Secondary Action," teaching students how to make characters interact with props and express internal thoughts through body language. By the end of this stage, students can synchronize complex character gestures with dialogue tracks to create a believable, narrative-driven performance.
Instructor Profile
Prerequisites
Description
Lip-Syncing: Coordinate mouth shapes (phonemes) with audio tracks for realistic speech.
Facial Expressions: Use blend shapes and facial rigs to convey nuanced emotions like doubt, joy, or hidden anger.
Body Language: Use "secondary action" to add layers of personality to a character’s primary movement.
Mocap Cleanup: Refine recorded performance data to remove jitters and foot sliding.
Graph Editor Mastery: Manipulate Bezier curves to achieve perfect easing and timing in digital motion.
Constraint Systems: Use "space switching" and constraints to allow characters to pick up and interact with props.
Course Rules
· Attendance Policy: Participation is mandatory; exceeding a 15% absence rate will result in an automatic failure of the course.
· Grading Criteria: Final grades are calculated based on a combination of consistent attendance, completion of practical assignments, and the quality of the final project.
· Punctuality & Professionalism: Arriving late or leaving early frequently is often penalized as a partial absence. Students are expected to treat the classroom like a professional studio, maintaining high standards of conduct and communication.
· Submission Deadlines: Late submissions for assignments or the final project are generally not accepted or are subject to significant grade deductions unless an official medical excuse is provided.
· Originality & Academic Integrity: All motion assets, animations, and project files must be the student's original work. The unauthorized use of AI-generated assets or "stealing" project templates without significant modification is strictly prohibited and can lead to immediate disqualification.
· Hardware & Software Requirements: Students must ensure their personal workstations meet the 2026 technical specifications for rendering (typically requiring high-end GPUs and 32GB+ RAM) to prevent project delays during the final rendering phase.
· In-Class Engagement: Active participation in peer critique sessions is often a mandatory component of the "Attendance" grade, requiring students to provide constructive feedback on others' work.
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