VEGETATION & ECOSYSTEM SIMULATION
• Introduction: Composing cohesive outdoor experiences by populating spaces with street furniture, scale figures, and tailored props.
Instructor Profile
Prerequisites
Description
• Topics Covered: Human scaling metrics; urban furniture placement; asset optimization; layer management; complex asset scattering rules.
• Course Objectives: Populate wide-scale exterior zones with assets to accurately showcase human interaction and project function.
• Learning Outcomes: Organize intricate, high-polygon master plans efficiently, layout asset distributions, and optimize system viewport performance.
• Tools & Materials: 3ds Max / SketchUp; extensive digital asset libraries (Quixel, Cosmos).
Course Rules
• Course Rules: File Optimization Threshold: Master project files must not exceed designated polygon performance limits; unmanaged scenes causing crash loops on submission will lose 20% of their base mark. Contextual Scaling: Furniture placement must perfectly honor international site assembly spatial clearance rules.
Ready to Enroll?
Preserve your seat by filling in the application form, upload a sample of your artwork, or provide your Artstation account for revision. Kindly, Do Not pay unless you have a confirmation message from us that you are accepted in this course.