ADVANCED SHADERS & UVW MAPPING
• Introduction: Creating photorealistic, physically based materials (PBR) and applying them seamlessly to complex interior geometries.
Instructor Profile
Prerequisites
Description
• Topics Covered: Diffuse, reflection, roughness, and displacement maps; procedural textures; UVW unwrapping; material scaling factors.
• Course Objectives: Eliminate digital texture repetition, achieving hyper-realistic wood grains, stone veining, and textile weaves on 3D objects.
• Learning Outcomes: Build complex custom PBR material node systems, unwrap and map uneven object shapes, and calibrate realistic surface textures.
• Tools & Materials: PBR material mapping textures; texturing nodes; Photoshop for texture editing.
Course Rules
• Course Rules: No Stretched Textures: Renders displaying distorted texture maps, pixelated textures, or visible tiling repetition lines fail the presentation standard. Textures must match real-world scale dimensions.
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