ADVANCED SHADERS & UVW MAPPING
If lighting is the "Soul," materials are the "Skin." This course focuses on the tactile reality of the "Spatial Determinants" from Pillar 3. Students learn to create complex shaders that react to light exactly like their real-world counterparts—whether it is the sheen of polished marble or the grain of a rustic wood floor.
Instructor Profile
Prerequisites
Description
Learning Objectives:
Create "Physically Based Rendering" (PBR) materials for wood, metal, glass, and textiles.
Master UVW Mapping modifiers to ensure textures wrap perfectly around 3D furniture without stretching.
Utilize Displacement and Normal maps to give 2D textures 3D depth.
Topics Covered: Texture tiling, reflection/refraction glossiness, and "Corona Interactive" material editing.
Outcome: A 3D model that looks like it is made of real, high-end materials.
Course Rules
Ready to Enroll?
Preserve your seat by filling in the application form, upload a sample of your artwork, or provide your Artstation account for revision. Kindly, Do Not pay unless you have a confirmation message from us that you are accepted in this course.